75 lines
1.2 KiB
WebGPU Shading Language
75 lines
1.2 KiB
WebGPU Shading Language
struct buf0 {
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zero : i32,
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}
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@group(0) @binding(0) var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_() -> f32 {
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var s : f32;
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var i : i32;
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var j : i32;
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s = 2.0;
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i = 0;
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loop {
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let x_47 : i32 = i;
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let x_49 : i32 = x_8.zero;
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if ((x_47 < (x_49 + 1))) {
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} else {
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break;
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}
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let x_53 : f32 = s;
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s = (x_53 + 3.0);
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j = 0;
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loop {
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let x_59 : i32 = j;
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if ((x_59 < 10)) {
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} else {
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break;
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}
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let x_63 : i32 = x_8.zero;
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if ((x_63 == 1)) {
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discard;
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}
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continuing {
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let x_67 : i32 = j;
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j = (x_67 + 1);
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}
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}
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continuing {
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let x_69 : i32 = i;
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i = (x_69 + 1);
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}
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}
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let x_71 : f32 = s;
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return x_71;
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}
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fn main_1() {
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var c : vec4<f32>;
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let x_34 : f32 = func_();
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c = vec4<f32>(x_34, 0.0, 0.0, 1.0);
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let x_36 : f32 = func_();
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if ((x_36 == 5.0)) {
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let x_41 : vec4<f32> = c;
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x_GLF_color = x_41;
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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