15 lines
548 B
WebGPU Shading Language
15 lines
548 B
WebGPU Shading Language
struct ComputeInputs0 {
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[[builtin(local_invocation_id)]]
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local_invocation_id : vec3<u32>;
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};
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struct ComputeInputs1 {
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[[builtin(workgroup_id)]]
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workgroup_id : vec3<u32>;
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};
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[[stage(compute), workgroup_size(1)]]
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fn main(inputs0 : ComputeInputs0, [[builtin(local_invocation_index)]] local_invocation_index : u32, [[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>, inputs1 : ComputeInputs1) {
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let foo : u32 = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
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}
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