dawn-cmake/test/shader_io
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00
..
compute_input_builtins.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_builtins.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_mixed.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
compute_input_mixed.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
compute_input_mixed.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
compute_input_mixed.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fragment_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_input_locations.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_locations.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_mixed.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_mixed.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_locations_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
fragment_output_mixed.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
interpolate_input_parameters.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_parameters.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
interpolate_input_parameters.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_parameters.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_input_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
interpolate_input_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_struct.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_integers.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
interpolate_integers.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_integers.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_return_struct.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
interpolate_return_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
interpolate_return_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_return_struct.wgsl.expected.wgsl writer/wgsl: Implement interpolate attributes 2021-06-28 23:04:43 +00:00
invariant.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
invariant.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant.wgsl.expected.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
invariant_struct_member.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
invariant_struct_member.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant_struct_member.wgsl.expected.wgsl wgsl: Implement invariant attribute 2021-07-12 12:28:52 +00:00
shared_struct_different_stages.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_different_stages.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
shared_struct_different_stages.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_different_stages.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
shared_struct_helper_function.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
shared_struct_helper_function.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_helper_function.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_input_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_locations_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_input_mixed.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_mixed.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl test: Add E2E test coverage for shader IO 2021-06-03 09:38:34 +00:00
vertex_output_locations_struct.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00