dawn-cmake/test/shader_io/fragment_input_builtins.wgs...

19 lines
538 B
HLSL

struct tint_symbol_1 {
float4 position : SV_Position;
bool front_facing : SV_IsFrontFace;
uint sample_index : SV_SampleIndex;
uint sample_mask : SV_Coverage;
};
void main_inner(float4 position, bool front_facing, uint sample_index, uint sample_mask) {
if (front_facing) {
const float4 foo = position;
const uint bar = (sample_index + sample_mask);
}
}
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask);
return;
}