15 lines
412 B
WebGPU Shading Language
15 lines
412 B
WebGPU Shading Language
struct FragmentInputs {
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[[builtin(position)]] position : vec4<f32>;
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[[builtin(front_facing)]] front_facing : bool;
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[[builtin(sample_index)]] sample_index : u32;
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[[builtin(sample_mask)]] sample_mask : u32;
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};
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[[stage(fragment)]]
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fn main(inputs : FragmentInputs) {
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if (inputs.front_facing) {
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let foo : vec4<f32> = inputs.position;
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let bar : u32 = inputs.sample_index + inputs.sample_mask;
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}
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}
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