44 lines
1.4 KiB
GLSL
44 lines
1.4 KiB
GLSL
#version 310 es
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precision mediump float;
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struct tint_symbol_3 {
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float none;
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float tint_symbol_1;
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float perspective_center;
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float perspective_centroid;
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float perspective_sample;
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float linear_center;
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float linear_centroid;
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float linear_sample;
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};
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void tint_symbol_inner(float none, float tint_symbol_1, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) {
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}
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void tint_symbol(tint_symbol_3 tint_symbol_2) {
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tint_symbol_inner(tint_symbol_2.none, tint_symbol_2.tint_symbol_1, tint_symbol_2.perspective_center, tint_symbol_2.perspective_centroid, tint_symbol_2.perspective_sample, tint_symbol_2.linear_center, tint_symbol_2.linear_centroid, tint_symbol_2.linear_sample);
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return;
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}
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in float none;
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in float tint_symbol_1;
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in float perspective_center;
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in float perspective_centroid;
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in float perspective_sample;
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in float linear_center;
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in float linear_centroid;
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in float linear_sample;
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void main() {
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tint_symbol_3 inputs;
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inputs.none = none;
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inputs.tint_symbol_1 = tint_symbol_1;
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inputs.perspective_center = perspective_center;
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inputs.perspective_centroid = perspective_centroid;
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inputs.perspective_sample = perspective_sample;
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inputs.linear_center = linear_center;
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inputs.linear_centroid = linear_centroid;
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inputs.linear_sample = linear_sample;
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tint_symbol(inputs);
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}
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