dawn-cmake/test/shader_io/shared_struct_storage_buffe...

48 lines
823 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout (binding = 0) buffer S_1 {
float f;
uint u;
vec4 v;
} tint_symbol;
struct tint_symbol_3 {
float f;
uint u;
vec4 v;
};
void frag_main_inner(S tint_symbol_1) {
float f = tint_symbol_1.f;
uint u = tint_symbol_1.u;
vec4 v = tint_symbol_1.v;
tint_symbol = tint_symbol_1;
}
void frag_main(tint_symbol_3 tint_symbol_2) {
S tint_symbol_4 = S(tint_symbol_2.f, tint_symbol_2.u, tint_symbol_2.v);
frag_main_inner(tint_symbol_4);
return;
}
in float f;
in uint u;
void main() {
tint_symbol_3 inputs;
inputs.f = f;
inputs.u = u;
inputs.v = gl_FragCoord;
frag_main(inputs);
}
Error parsing GLSL shader:
ERROR: 0:17: '' : syntax error, unexpected IDENTIFIER, expecting RIGHT_PAREN
ERROR: 1 compilation errors. No code generated.