dawn-cmake/test/shader_io/vertex_input_mixed.wgsl.exp...

24 lines
598 B
WebGPU Shading Language

struct VertexInputs0 {
[[builtin(vertex_index)]]
vertex_index : u32;
[[location(0)]]
loc0 : i32;
};
struct VertexInputs1 {
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
};
[[stage(vertex)]]
fn main(inputs0 : VertexInputs0, [[location(1)]] loc1 : u32, [[builtin(instance_index)]] instance_index : u32, inputs1 : VertexInputs1) -> [[builtin(position)]] vec4<f32> {
let foo : u32 = (inputs0.vertex_index + instance_index);
let i : i32 = inputs0.loc0;
let u : u32 = loc1;
let f : f32 = inputs1.loc2;
let v : vec4<f32> = inputs1.loc3;
return vec4<f32>();
}