64 lines
1.4 KiB
WebGPU Shading Language
64 lines
1.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 4>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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let x_27 : i32 = x_6.x_GLF_uniform_int_values[2];
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a = x_27;
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let x_29 : i32 = x_6.x_GLF_uniform_int_values[3];
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i = x_29;
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loop {
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let x_34 : i32 = i;
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let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
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if ((x_34 < x_36)) {
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} else {
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break;
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}
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let x_39 : i32 = i;
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let x_42 : i32 = x_6.x_GLF_uniform_int_values[2];
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if (((1 % x_39) == x_42)) {
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continue;
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}
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let x_46 : i32 = a;
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a = (x_46 + 1);
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continuing {
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let x_48 : i32 = i;
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i = (x_48 + 1);
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}
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}
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let x_50 : i32 = a;
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let x_52 : i32 = x_6.x_GLF_uniform_int_values[1];
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if ((x_50 == x_52)) {
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let x_58 : i32 = x_6.x_GLF_uniform_int_values[3];
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let x_61 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_64 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_67 : i32 = x_6.x_GLF_uniform_int_values[3];
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x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67));
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} else {
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let x_71 : i32 = x_6.x_GLF_uniform_int_values[2];
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let x_72 : f32 = f32(x_71);
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x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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