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d3d12
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
metal
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
null
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
opengl
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
vulkan
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
BindGroup.cpp
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Vulkan: Implement BindGroups
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2018-02-05 13:27:47 -05:00 |
BindGroup.h
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Vulkan: Implement BindGroups
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2018-02-05 13:27:47 -05:00 |
BindGroupLayout.cpp
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Vulkan: Implement BindGroupLayout
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2018-02-05 13:27:47 -05:00 |
BindGroupLayout.h
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Vulkan: Implement BindGroupLayout
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2018-02-05 13:27:47 -05:00 |
BlendState.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
BlendState.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Buffer.cpp
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
Buffer.h
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
Builder.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Builder.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
CMakeLists.txt
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D3D12: Move the NativeSwapChainImpl in the backend
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2018-02-07 00:31:17 -05:00 |
CommandAllocator.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
CommandAllocator.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
CommandBuffer.cpp
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Add and Implement CommandBuffer::SetScissorRect
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2018-03-02 14:22:50 -05:00 |
CommandBuffer.h
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Add and Implement CommandBuffer::SetScissorRect
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2018-03-02 14:22:50 -05:00 |
CommandBufferStateTracker.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
CommandBufferStateTracker.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Commands.h
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Add and Implement CommandBuffer::SetScissorRect
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2018-03-02 14:22:50 -05:00 |
ComputePipeline.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
ComputePipeline.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
DepthStencilState.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
DepthStencilState.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Device.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Device.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Forward.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Framebuffer.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Framebuffer.h
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Vulkan: Implement TextureView and Framebuffer
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2018-01-15 19:13:01 -05:00 |
InputState.cpp
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Implement unorm_rgba8 and unorm_rg8 vertex formats.
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2018-04-09 11:25:31 -04:00 |
InputState.h
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Implement unorm_rgba8 and unorm_rg8 vertex formats.
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2018-04-09 11:25:31 -04:00 |
PerStage.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
PerStage.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Pipeline.cpp
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Don't leak default created objects
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2018-01-15 19:13:01 -05:00 |
Pipeline.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
PipelineLayout.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
PipelineLayout.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Queue.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Queue.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
RefCounted.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
RefCounted.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
RenderPass.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
RenderPass.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
RenderPipeline.cpp
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Don't leak default created objects
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2018-01-15 19:13:01 -05:00 |
RenderPipeline.h
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Vulkan: Implement RenderPipeline
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2018-01-15 19:13:01 -05:00 |
Sampler.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Sampler.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
ShaderModule.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
ShaderModule.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
SwapChain.cpp
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
SwapChain.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |
Texture.cpp
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
Texture.h
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Make nxt::TextureBase::GetDevice const
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2018-01-08 04:07:41 -08:00 |
ToBackend.h
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Format: src/backend
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2017-11-28 16:18:39 -05:00 |