void clamp_1a32e3() {
int4 res = clamp(int4(0, 0, 0, 0), int4(0, 0, 0, 0), int4(0, 0, 0, 0));
}
void vertex_main() {
clamp_1a32e3();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {