void ldexp_4d6f6d() {
float4 res = ldexp(float4(0.0f, 0.0f, 0.0f, 0.0f), uint4(0u, 0u, 0u, 0u));
}
void vertex_main() {
ldexp_4d6f6d();
return;
void fragment_main() {
[numthreads(1, 1, 1)]
void compute_main() {