dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/594824.wgsl.expected.glsl

18 lines
287 B
GLSL

#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleBias_594824() {
vec4 res = textureOffset(arg_0_arg_1, vec3(1.0f), ivec3(1), 1.0f);
}
void fragment_main() {
textureSampleBias_594824();
}
void main() {
fragment_main();
return;
}