mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-18 04:23:36 +00:00
This patch adds the validation on the storage texture format declared in shaders when we create a rendering or compute pipeline with read-only or write-only storage textures. This patch also fixes a typo in the TextureValidationTest. BUG=dawn:267 TEST=dawn_unittests Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
59 lines
3.0 KiB
C++
59 lines
3.0 KiB
C++
// Copyright 2020 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef UTILS_TEXTURE_FORMAT_UTILS_H_
|
|
#define UTILS_TEXTURE_FORMAT_UTILS_H_
|
|
|
|
#include <array>
|
|
|
|
#include <dawn/webgpu_cpp.h>
|
|
|
|
#include "common/Assert.h"
|
|
|
|
namespace utils {
|
|
static constexpr std::array<wgpu::TextureFormat, 52> kAllTextureFormats = {
|
|
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
|
|
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
|
|
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
|
|
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
|
|
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
|
|
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::R32Float,
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
|
|
wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint,
|
|
wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA8Unorm,
|
|
wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm,
|
|
wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint,
|
|
wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb,
|
|
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float,
|
|
wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::RG32Uint,
|
|
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RGBA16Uint,
|
|
wgpu::TextureFormat::RGBA16Sint, wgpu::TextureFormat::RGBA16Float,
|
|
wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RGBA32Uint,
|
|
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::Depth32Float,
|
|
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
|
|
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
|
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
|
|
wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
|
|
wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
|
|
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
|
|
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
|
|
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb,
|
|
};
|
|
|
|
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat);
|
|
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
|
|
} // namespace utils
|
|
|
|
#endif
|