CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Yan cf0e4fceb3 Support T2T copies between formats that have only difference on srgb-ness
In previous T2T copy, Dawn requires textures have the same formats. But
Vulkan/Metal/D3D12 have ability to copy between "compatible" formats textures.

Metal has the most restrict rules without setting interpreter flags when creating
textures. It defines "compatible" texture formats to the formats that only have
difference on srgb-ness.

This CL follow Metal's rule and release the validations for T2T copies. It supports
T2T copy between "compatible" texture format textures.

Bug: dawn:1204
Change-Id: I50bf04ea15e8026530b3a5bdb5725f56aa192d85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74301
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2022-01-06 09:01:58 +00:00
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docs Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00
examples Remove [[block]] attribute from all shaders 2021-12-15 13:13:26 +00:00
generator Make the templates of webgpu_absl_format flexible 2021-12-23 05:16:04 +00:00
infra Update Mac version and remove stale experiment 2021-11-29 17:18:37 +00:00
scripts Remove CubeReflection and the dependency on GLM 2021-12-14 08:42:36 +00:00
src Support T2T copies between formats that have only difference on srgb-ness 2022-01-06 09:01:58 +00:00
third_party Remove CubeReflection and the dependency on GLM 2021-12-14 08:42:36 +00:00
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dawn.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00
dawn_wire.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.