Dawn Autoroller cfbd1baf2e Roll SwiftShader from a7f412ebb116 to 0863290dc7f6 (6 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/a7f412ebb116..0863290dc7f6

2022-02-10 sugoi@google.com Add partial support of VK_EXT_extended_dynamic_state2
2022-02-10 sugoi@google.com Support VK_EXT_texel_buffer_alignment promoted features
2022-02-10 capn@google.com Fix shuffling of vectors with a different size mask
2022-02-10 sugoi@google.com VK_EXT_extended_dynamic_state support
2022-02-10 capn@google.com Remove unused sin/cos approximations
2022-02-10 capn@google.com Optimize SPIR-V sin and cos operations

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I308c7a33be1869ad4550d1c3bb22458304bf413b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80180
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-02-15 16:23:56 +00:00
2022-02-11 00:45:51 +00:00
2022-02-11 00:45:51 +00:00
2022-02-11 00:45:51 +00:00
2022-02-11 00:45:51 +00:00
.gn
2022-01-05 15:54:08 +00:00
2018-07-18 22:54:06 +02:00
2022-02-10 19:41:24 +00:00
2022-02-11 00:45:51 +00:00
2022-01-27 18:33:47 +00:00
2021-12-02 21:25:58 +00:00
2022-01-27 18:33:47 +00:00
2021-07-20 17:57:20 +00:00
2022-01-27 18:33:47 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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