dawn-cmake/test/bug/tint/413.spvasm.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

37 lines
794 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2D Src;
uniform highp writeonly image2D Dst;
void main_1() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_18 = texelFetch(Src, ivec3(0, 0, 0));
srcValue = x_18;
uint x_22 = srcValue.x;
srcValue.x = (x_22 + uint(1));
imageStore(Dst, ivec2(0, 0), srcValue).x;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:9: 'texelFetch' : no matching overloaded function found
ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:9: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.