dawn-cmake/test/let/global/global.wgsl.expected.glsl

40 lines
907 B
GLSL

#version 310 es
precision mediump float;
struct MyStruct {
float f1;
};
const int v1 = 1;
const uint v2 = 1u;
const float v3 = 1.0f;
const ivec3 v4 = ivec3(1, 1, 1);
const uvec3 v5 = uvec3(1u, 1u, 1u);
const vec3 v6 = vec3(1.0f, 1.0f, 1.0f);
const mat3 v7 = mat3(vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, 1.0f, 1.0f));
const MyStruct v8 = MyStruct(0.0f);
const float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
struct tint_symbol_1 {
vec4 value;
};
vec4 tint_symbol_inner() {
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_1 tint_symbol() {
vec4 inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
out vec4 value;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
value = outputs.value;
}