dawn-cmake/src/dawn/native/CommandBuffer.h
Brandon Jones 6cb055b6aa Retain descriptor labels for error objects
Since these objects are more likely to be included in error messages
it's important that we keep the labels that the developer has given
them.

Bug: dawn:1771
Change-Id: I78f4ccc23ce40d8eeceed8ca7dd563dff949b4fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128420
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2023-04-20 23:35:14 +00:00

74 lines
2.4 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#define SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#include "dawn/native/dawn_platform.h"
#include "dawn/native/CommandAllocator.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PassResourceUsage.h"
#include "dawn/native/Texture.h"
namespace dawn::native {
struct BeginRenderPassCmd;
struct CopyTextureToBufferCmd;
struct TextureCopy;
class CommandBufferBase : public ApiObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device, const char* label);
ObjectType GetType() const override;
MaybeError ValidateCanUseInSubmitNow() const;
const CommandBufferResourceUsage& GetResourceUsages() const;
CommandIterator* GetCommandIteratorForTesting();
protected:
void DestroyImpl() override;
CommandIterator mCommands;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag, const char* label);
CommandBufferResourceUsage mResourceUsages;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy, const Extent3D& copySize);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
std::array<float, 4> ConvertToFloatColor(dawn::native::Color color);
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color);
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_COMMANDBUFFER_H_