dawn-cmake/test/samples/triangle.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
int VertexIndex [[vertex_id]];
};
struct tint_symbol_2 {
float4 value [[position]];
};
struct tint_symbol_3 {
float4 value [[color(0)]];
};
constant float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]]) {
const int VertexIndex = tint_symbol.VertexIndex;
return {float4(pos[VertexIndex], 0.0f, 1.0f)};
}
fragment tint_symbol_3 frag_main() {
return {float4(1.0f, 0.0f, 0.0f, 1.0f)};
}