dawn-cmake/test/intrinsics/gen/textureDimensions
Ben Clayton fd35aa8e47 Implement texture_depth_multisampled_2d
Implemented for all readers and writers.

Cleaned up some verbose code in sem::Function and the Inspector in the
process.

Fixed: tint:1032
Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-26 22:19:48 +00:00
..
0a5fcf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0a5fcf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0a5fcf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0a5fcf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0a5fcf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0bab57.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0bab57.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0bab57.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0bab57.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0bab57.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0c4772.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0c4772.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0c4772.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0c4772.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0c4772.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0cce40.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0cce40.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0cce40.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0cce40.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0cce40.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0cf2ff.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0cf2ff.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0cf2ff.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0cf2ff.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0cf2ff.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0d8b7e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0d8b7e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0d8b7e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0d8b7e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0d8b7e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0e32ee.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0e32ee.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0e32ee.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0e32ee.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0e32ee.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0f3c50.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0f3c50.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
0f3c50.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
0f3c50.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
0f3c50.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1a58e7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1a58e7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1a58e7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1a58e7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1a58e7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1aa199.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1aa199.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1aa199.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1aa199.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1aa199.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1b71f0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1b71f0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1b71f0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1b71f0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1b71f0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1d6c26.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1d6c26.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1d6c26.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1d6c26.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1d6c26.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1e9e39.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1e9e39.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1e9e39.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1e9e39.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1e9e39.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1e189c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1e189c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1e189c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1e189c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1e189c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1f20c5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1f20c5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1f20c5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1f20c5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1f20c5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2ad087.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2ad087.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2ad087.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2ad087.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2ad087.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
002b2a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
002b2a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
002b2a.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
002b2a.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
002b2a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2d32ae.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2d32ae.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2d32ae.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2d32ae.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2d32ae.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2e0662.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2e0662.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2e0662.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2e0662.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2e0662.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2efa05.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2efa05.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2efa05.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2efa05.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2efa05.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2f289f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2f289f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2f289f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
2f289f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
2f289f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2fe1cc.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2fe1cc.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2fe1cc.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2fe1cc.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
2fe1cc.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
3a94ea.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3a94ea.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
3a94ea.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
3a94ea.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
3a94ea.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3aca08.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3aca08.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
3aca08.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
3aca08.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
3aca08.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3c5ad8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3c5ad8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
3c5ad8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
3c5ad8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
3c5ad8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3d5817.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
3d5817.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
3d5817.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
3d5817.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
3d5817.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4df9a8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4df9a8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4df9a8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
4df9a8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
4df9a8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5caa5e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5caa5e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5caa5e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
5caa5e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
5caa5e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5e295d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5e295d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5e295d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
5e295d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
5e295d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6adac6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6adac6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6adac6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
6adac6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6adac6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6c08ab.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6c08ab.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6c08ab.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
6c08ab.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6c08ab.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6e2d12.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6e2d12.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6e2d12.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
6e2d12.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6e2d12.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6ec1b4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6ec1b4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6ec1b4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
6ec1b4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6ec1b4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f0d79.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f0d79.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6f0d79.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
6f0d79.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
6f0d79.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7bf826.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7bf826.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
7bf826.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
7bf826.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
7bf826.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7f5c2e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7f5c2e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
7f5c2e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
7f5c2e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
7f5c2e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
08a62e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
08a62e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
08a62e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
08a62e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
08a62e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8aa4c4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8aa4c4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8aa4c4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8aa4c4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8aa4c4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8b4fff.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8b4fff.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8b4fff.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8b4fff.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8b4fff.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8d89f8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8d89f8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8d89f8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8d89f8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8d89f8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8deb5e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8deb5e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8deb5e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8deb5e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8deb5e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8f20bf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8f20bf.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
8f20bf.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
8f20bf.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
8f20bf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8fca0f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8fca0f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8fca0f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8fca0f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8fca0f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9abfe5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9abfe5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9abfe5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9abfe5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9abfe5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9c9c57.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9c9c57.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9c9c57.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9c9c57.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9c9c57.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9da9e2.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da9e2.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9da9e2.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9da9e2.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9da9e2.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9eb8d8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9eb8d8.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9eb8d8.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9eb8d8.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9eb8d8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9f8e46.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9f8e46.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9f8e46.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9f8e46.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9f8e46.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
012b82.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
012b82.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
012b82.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
012b82.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
012b82.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
12c9bb.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
12c9bb.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
12c9bb.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
12c9bb.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
12c9bb.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
18bd57.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
18bd57.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
18bd57.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
18bd57.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
18bd57.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
19bffc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
19bffc.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
19bffc.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
19bffc.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
19bffc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
26bdfa.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
26bdfa.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
26bdfa.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
26bdfa.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
26bdfa.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
26ef6c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
26ef6c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
26ef6c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
26ef6c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
26ef6c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
39a600.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
39a600.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
39a600.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
39a600.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
39a600.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
40bc10.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
40bc10.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
40bc10.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
40bc10.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
40bc10.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
42d4e6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
42d4e6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
42d4e6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
42d4e6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
42d4e6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48cb89.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48cb89.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
48cb89.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
48cb89.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
48cb89.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48cbb2.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48cbb2.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
48cbb2.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
48cbb2.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
48cbb2.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48f360.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
48f360.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
48f360.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
48f360.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
48f360.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
49d274.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
49d274.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
49d274.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
49d274.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
49d274.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
50a9ee.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
50a9ee.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
50a9ee.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
50a9ee.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
50a9ee.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
55b23e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
55b23e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
55b23e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
55b23e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
55b23e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
56ccfa.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
56ccfa.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
56ccfa.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
56ccfa.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
56ccfa.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57da0b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57da0b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
57da0b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
57da0b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
57da0b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57e7b3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57e7b3.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
57e7b3.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
57e7b3.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
57e7b3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57e28f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
57e28f.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
57e28f.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
57e28f.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
57e28f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
58a515.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
58a515.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
58a515.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
58a515.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
58a515.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
60bf54.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
60bf54.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
60bf54.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
60bf54.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
60bf54.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
63f3cf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
63f3cf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
63f3cf.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
63f3cf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
63f3cf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
66dc4e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
66dc4e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
66dc4e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
66dc4e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
66dc4e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
70e26a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
70e26a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
70e26a.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
70e26a.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
70e26a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
71e8f7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
71e8f7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
71e8f7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
71e8f7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
71e8f7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
72e5d6.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
72e5d6.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
72e5d6.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
72e5d6.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
72e5d6.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
79df87.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
79df87.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
79df87.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
79df87.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
79df87.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
83ee5a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
83ee5a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
83ee5a.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
83ee5a.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
83ee5a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
85d556.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
85d556.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
85d556.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
85d556.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
85d556.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
88ad17.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
88ad17.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
88ad17.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
88ad17.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
88ad17.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
89a864.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
89a864.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
89a864.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
89a864.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
89a864.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
92ad20.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
92ad20.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
92ad20.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
92ad20.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
92ad20.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
168fcc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
168fcc.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
168fcc.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
168fcc.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
168fcc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
214b7b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
214b7b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
214b7b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
214b7b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
214b7b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
214dd4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
214dd4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
214dd4.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
214dd4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
214dd4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
221f22.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
221f22.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
221f22.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
221f22.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
221f22.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
318ecc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
318ecc.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
318ecc.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
318ecc.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
318ecc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
340d06.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
340d06.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
340d06.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
340d06.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
340d06.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
398e30.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
398e30.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
398e30.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
398e30.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
398e30.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
423f99.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
423f99.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
423f99.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
423f99.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
423f99.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
670d90.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
670d90.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
670d90.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
670d90.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
670d90.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
686ef2.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
686ef2.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
686ef2.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
686ef2.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
686ef2.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
702c53.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
702c53.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
702c53.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
702c53.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
702c53.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
939fdb.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
939fdb.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
939fdb.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
939fdb.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
939fdb.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
962dcd.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
962dcd.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
962dcd.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
962dcd.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
962dcd.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
998f6b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
998f6b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
998f6b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
998f6b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
998f6b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1147d6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1147d6.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1147d6.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1147d6.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1147d6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1191a5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
1191a5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
1191a5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
1191a5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
1191a5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4152a6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4152a6.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
4152a6.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
4152a6.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
4152a6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4267ee.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4267ee.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4267ee.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
4267ee.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
4267ee.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5985f3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5985f3.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5985f3.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
5985f3.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
5985f3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8028f3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8028f3.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8028f3.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8028f3.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8028f3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8347ab.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8347ab.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8347ab.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8347ab.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8347ab.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
08753d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
08753d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
08753d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
08753d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
08753d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8799ee.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8799ee.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
8799ee.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
8799ee.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
8799ee.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9042ab.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9042ab.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9042ab.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9042ab.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9042ab.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9393b0.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9393b0.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9393b0.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9393b0.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9393b0.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
9572e5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9572e5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
9572e5.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
9572e5.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
9572e5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
16036c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
16036c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
16036c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
16036c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
16036c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
52045c.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
52045c.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
52045c.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
52045c.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
52045c.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
68105c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
68105c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
68105c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
68105c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
68105c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
82138e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
82138e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
82138e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
82138e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
82138e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
90340b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
90340b.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
90340b.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
90340b.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
90340b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
147998.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
147998.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
147998.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
147998.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
147998.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
267788.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
267788.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
267788.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
267788.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
267788.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
441392.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
441392.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
441392.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
441392.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
441392.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
579629.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
579629.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
579629.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
579629.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
579629.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
770103.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
770103.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
770103.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
770103.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
770103.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
811679.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
811679.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
811679.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
811679.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
811679.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
820596.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
820596.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
820596.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
820596.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
820596.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
924742.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
924742.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
924742.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
924742.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
924742.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a0aad1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a0aad1.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a0aad1.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a0aad1.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a0aad1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a0e4ec.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a0e4ec.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a0e4ec.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a0e4ec.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a0e4ec.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a7d565.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a7d565.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a7d565.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a7d565.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a7d565.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a9c9c1.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a9c9c1.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a9c9c1.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a9c9c1.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a9c9c1.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a863f2.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a863f2.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a863f2.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
a863f2.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a863f2.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a01845.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a01845.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a01845.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a01845.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
a01845.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
ae457f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ae457f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ae457f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ae457f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ae457f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b0e16d.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
b0e16d.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
b0e16d.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
b0e16d.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
b0e16d.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
b3c954.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b3c954.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
b3c954.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
b3c954.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
b3c954.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b3e407.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
b3e407.wgsl.expected.hlsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
b3e407.wgsl.expected.msl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
b3e407.wgsl.expected.spvasm [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
b3e407.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
b91240.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b91240.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b91240.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
b91240.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
b91240.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ba6e15.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ba6e15.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ba6e15.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ba6e15.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ba6e15.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ba1481.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ba1481.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ba1481.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ba1481.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ba1481.wgsl.expected.wgsl writer/wgsl: Fix texture_external type emission 2021-07-26 22:02:28 +00:00
bb3dde.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
bb3dde.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
bb3dde.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
bb3dde.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
bb3dde.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c30e75.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c30e75.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c30e75.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c30e75.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c30e75.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c60b66.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c60b66.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c60b66.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c60b66.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c60b66.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c2215f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c2215f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c2215f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c2215f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c2215f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c7943d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c7943d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c7943d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c7943d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c7943d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c74533.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c74533.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c74533.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
c74533.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c74533.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
caaabb.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
caaabb.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
caaabb.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
caaabb.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
caaabb.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cc968c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cc968c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cc968c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cc968c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cc968c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cc5478.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cc5478.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cc5478.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cc5478.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cc5478.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cccc8f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cccc8f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cccc8f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cccc8f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cccc8f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cd76a7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cd76a7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cd76a7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cd76a7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cd76a7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cdaff9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cdaff9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cdaff9.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cdaff9.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cdaff9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cdf473.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cdf473.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cdf473.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cdf473.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cdf473.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cec841.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cec841.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cec841.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cec841.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cec841.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cf1d42.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cf1d42.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cf1d42.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cf1d42.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cf1d42.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cf7e43.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
cf7e43.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
cf7e43.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
cf7e43.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
cf7e43.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d8f951.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d8f951.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d8f951.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
d8f951.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
d8f951.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d40b9e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d40b9e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d40b9e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
d40b9e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
d40b9e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d83c45.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
d83c45.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
d83c45.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
d83c45.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
d83c45.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
d125bc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d125bc.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
d125bc.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
d125bc.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
d125bc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d4106f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d4106f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d4106f.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
d4106f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
d4106f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
da3099.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
da3099.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
da3099.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
da3099.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
da3099.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
daf7c0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
daf7c0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
daf7c0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
daf7c0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
daf7c0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dba47c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dba47c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
dba47c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
dba47c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
dba47c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dc2dd0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dc2dd0.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
dc2dd0.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
dc2dd0.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
dc2dd0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9e96c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9e96c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e9e96c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e9e96c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e9e96c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9fe54.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9fe54.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e9fe54.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e9fe54.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e9fe54.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9fe58.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9fe58.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e9fe58.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e9fe58.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e9fe58.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e927be.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e927be.wgsl.expected.hlsl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
e927be.wgsl.expected.msl intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
e927be.wgsl.expected.spvasm intrinsics: textureDimensions for cubes return vec2 2021-06-21 16:44:26 +00:00
e927be.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9628c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9628c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e9628c.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e9628c.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e9628c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e10157.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e10157.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e10157.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e10157.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e10157.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e93464.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e93464.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e93464.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
e93464.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e93464.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ef5b89.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ef5b89.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ef5b89.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
ef5b89.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
ef5b89.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
efc8a4.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
efc8a4.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
efc8a4.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
efc8a4.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
efc8a4.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
f1b72b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f1b72b.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f1b72b.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f1b72b.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f1b72b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f7aa9e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f7aa9e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f7aa9e.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f7aa9e.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f7aa9e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f7e436.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f7e436.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f7e436.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f7e436.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f7e436.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f60bdb.wgsl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
f60bdb.wgsl.expected.hlsl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
f60bdb.wgsl.expected.msl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
f60bdb.wgsl.expected.spvasm Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
f60bdb.wgsl.expected.wgsl Implement texture_depth_multisampled_2d 2021-07-26 22:19:48 +00:00
f931c7.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f931c7.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
f931c7.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
f931c7.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
f931c7.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f7145b.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
f7145b.wgsl.expected.hlsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
f7145b.wgsl.expected.msl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
f7145b.wgsl.expected.spvasm test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
f7145b.wgsl.expected.wgsl test/intrinsics/gen: Use '0' for level parameters 2021-07-08 21:04:53 +00:00
fa90e1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fa90e1.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fa90e1.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
fa90e1.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
fa90e1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fa9859.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fa9859.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fa9859.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
fa9859.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
fa9859.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fb5670.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fb5670.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fb5670.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
fb5670.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
fb5670.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fbbe4d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fbbe4d.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fbbe4d.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
fbbe4d.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
fbbe4d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fcac78.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fcac78.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fcac78.wgsl.expected.msl writer/msl: Fix texture intrinsic generation 2021-06-11 12:46:26 +00:00
fcac78.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
fcac78.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00