CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez d1b65e0d32 Roll glslang and shaderc
Roll third_party/glslang/ 4dcc12d1a..4d41da3b8 (39 commits)

4dcc12d1a4..4d41da3b81

$ git log 4dcc12d1a..4d41da3b8 --date=short --no-merges --format='%ad %ae %s'
2020-11-24 dgkoch Add ray query capability if acceleration structure or ray query types declared (#2469)
2020-11-23 dgkoch Updates for final Vulkan ray tracing extensions (#2466)
2020-11-16 ShabbyX Compile out code for GL_EXT_shader_image_int64 for ANGLE (#2463)
2020-11-12 mbechard tweak local_size comparison a bit (#2456)
2020-11-12 dneto Avoid spuriously adding Geometry capability for vert, tesc, tese (#2462)
2020-11-12 greg New nonuniform analysis (#2457)
2020-11-09 jhall1024 Implement GL_EXT_terminate_invocation (#2454)
2020-11-06 rdb Fix token-pasting macros not working in preprocessor directives. (#2453)
2020-11-06 laddoc Fix warning in iomapper. (#2449)
2020-11-04 TobyHector Add GL_EXT_shader_image_int64 support (#2409)
2020-11-04 laddoc 8. io mapping refine & qualifier member check & resolver expand (#2396)
2020-11-02 courtneygo Fix build error with Chromium & ANGLE (#2446)
2020-11-02 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2442)
2020-11-02 justsid Support for CapabilityShaderViewportIndex and CapabilityShaderLayer (#2432)
2020-11-02 jaebaek Do not use PropagateLineInfoPass and RedundantLineInfoElimPass (#2440)
2020-10-23 rex.xu HLSL: Add support for printf().
2020-10-21 bclayton Fix GN build and presubmits
2020-10-20 john SPV: Update to the latest SPIR-V header, includes variable-rate shading
2020-07-02 laddoc Add GL_EXT_fragment_shading_rate
2020-10-20 bclayton Kokoro: Add configurations for GN presubmit
2020-10-19 bclayton Fix uninitialized use of TIntermediate::resource (#2424)
2020-10-16 bclayton Add GN build instructions to README.md
2020-10-16 bclayton Add basic GN configurations
2020-10-12 hwguy.siplus SPIR-V: Remove SpvTools.h include from disassemble.cpp (#2417)
2020-10-12 rverschelde Remove executable bits from code/data files (#2420)
2020-10-07 dneto Add test case for read-only storage texture passed to helper function (#2414)
2020-10-07 8729214+jonahryandavis Disable -Wno-conversion on MSVC compiler (#2410)
2020-10-05 cepheus Revert "Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)"
2020-10-05 dev Add new SpirvToolsDisassemble API interface + Improve Doc on existing API interface (#2408)
2020-09-27 cepheus Revert "Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)"
2020-09-27 dev Add more flexible SpirvToolsDisassemble interface to allow specifying spv_target_env for disassembly output. (#2406)
2020-09-26 cstout [spirv-remap] Fix undefined behavior in hashing (#2403)
2020-09-26 cstout [Wconversion] Suppress glslang issue (#2404)
2020-09-24 greg Update spirv-tools and spirv-headers known goods (#2401)
2020-09-09 greg Add texture sample to nonuniform test
2020-09-08 greg Add buffer store to nonuniform tests
2020-09-03 bas SPV: Add NonUniform decoration for constructors.
2020-09-03 bas SPV: Add NonUniform decoration for OpImages created during lowering.
2020-08-24 bas SPV: Add NonUniform decorations for stores.

Created with:
  roll-dep third_party/glslang

Roll third_party/shaderc/ 011139094..6216d098d (6 commits; 1 trivial rolls)

011139094e..6216d098d8

$ git log 011139094..6216d098d --date=short --no-merges --format='%ad %ae %s'
2020-11-23 dneto Roll dependencies to support Vulkan raytracing
2020-11-09 dneto Replace C-style cast with static_cast
2020-11-12 dneto Roll back googletest to earlier version
2020-11-02 rharrison Roll 6 dependencies (#1144)
2020-10-26 antiagainst Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141)

Created with:
  roll-dep third_party/shaderc

Change-Id: Iaf2b381ec5a2c6a35b596a050ee336138de0cc48
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34144
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
2020-11-30 22:40:17 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
docs Remove usages of SPVC 2020-09-02 22:09:08 +00:00
examples Port most of the samples to WGSL 2020-11-26 16:39:46 +00:00
generator Refactor OpenGLVersion out of OpenGLFunctions. 2020-11-23 18:50:42 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Make dawn_use_x11 = use_x11 when building inside Chromium 2020-10-15 14:30:23 +00:00
src Update RenderPassLoadOpTests to use WGSL 2020-11-30 20:48:21 +00:00
third_party Roll vulkan-headers right before the ray tracing breakage. 2020-11-27 15:30:07 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix CMake build when building examples 2020-10-27 19:38:27 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll glslang and shaderc 2020-11-30 22:40:17 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Trivial grammar fix in README.md 2020-10-21 14:37:52 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Remove deprecated BindGroupLayout options. 2020-11-25 08:57:44 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.