dawn-cmake/test/samples
Antonio Maiorano bc5d8f6bcf Revert "HLSL: force FXC to never unroll loops"
This reverts commit 11d09f2fe7.

Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100

Original change's description:
> HLSL: force FXC to never unroll loops
>
> Emit the "[loop]" attribute on "for" and "while" so that FXC does not
> attempt to unroll them. This is to work around an FXC bug where it fails
> to unroll loops with gradient operations.
>
> FXC ostensibly unrolls such loops because gradient operations require
> uniform control flow, and loops that have varying iterations may
> possibly not be uniform. Tint will eventually validate that control flow
> is indeed uniform, so forcing FXC to avoid unrolling in these cases
> should be fine.
>
> Bug: tint:1112
> Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Antonio Maiorano <amaiorano@google.com>

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: tint:1112
Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2021-11-22 19:31:56 +00:00
..
compute_boids.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
compute_boids.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_boids.wgsl.expected.hlsl Revert "HLSL: force FXC to never unroll loops" 2021-11-22 19:31:56 +00:00
compute_boids.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
compute_boids.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
compute_boids.wgsl.expected.wgsl reader/wgsl: Generate ForLoopStatements 2021-07-08 21:23:33 +00:00
cube.wgsl test: Move misc sample shaders to test/samples 2021-05-18 08:51:48 +00:00
cube.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
cube.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
cube.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
cube.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
cube.wgsl.expected.wgsl test: Generate expected output for all tests 2021-05-18 09:24:18 +00:00
function.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
function.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
function.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
function.wgsl.expected.msl test: Generate expected output for all tests 2021-05-18 09:24:18 +00:00
function.wgsl.expected.spvasm test: Generate expected output for all tests 2021-05-18 09:24:18 +00:00
function.wgsl.expected.wgsl ast: Support non-literal workgroup_size parameters 2021-05-19 13:40:08 +00:00
simple.wgsl test: Move misc sample shaders to test/samples 2021-05-18 08:51:48 +00:00
simple.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
simple.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
simple.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
simple.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
simple.wgsl.expected.wgsl test: Generate expected output for all tests 2021-05-18 09:24:18 +00:00
simple_vertex.spvasm test: Move misc sample shaders to test/samples 2021-05-18 08:51:48 +00:00
simple_vertex.spvasm.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
simple_vertex.spvasm.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
simple_vertex.spvasm.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
simple_vertex.spvasm.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
simple_vertex.spvasm.expected.wgsl spirv-reader: switch to HLSL-style pipeline IO 2021-06-17 09:10:04 +00:00
triangle.wgsl transform: remove VarForDynamicIndex transform. 2021-06-16 17:42:53 +00:00
triangle.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
triangle.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
triangle.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
triangle.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
triangle.wgsl.expected.wgsl transform: remove VarForDynamicIndex transform. 2021-06-16 17:42:53 +00:00