d27151d333
This change adds more tests to exercise the code of the workaround for array texture corruption issue. Because texture memory layout and tile alignment vary accordingly if array textures have mipmaps, and/or different dimensions, etc. It also does some slight changes in the workaround itself for array textures with non-32-or-16-bit-wise formats. Bug: dawn: 949, dawn: 1507 Change-Id: I22e87830ba59f2a2814e6786aa9a1a55a15c95cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com> |
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Placeholder.cpp |