dawn-cmake/src/dawn_native/vulkan/CommandBufferVk.h
Corentin Wallez 321c12255e Remove the "Base" from pure-frontend dawn_native types
This was unnecessary verbosity. Fix this by having the ProcTable
generator using type aliases so all types appear like they have
"Base".

BUG=

Change-Id: I8c472fb924f6ce739e4e41038452381b4f727a2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13442
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-11-13 17:00:37 +00:00

59 lines
2.1 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/Error.h"
#include "common/vulkan_platform.h"
namespace dawn_native {
struct BeginRenderPassCmd;
struct TextureCopy;
} // namespace dawn_native
namespace dawn_native { namespace vulkan {
struct CommandRecordingContext;
class Device;
class CommandBuffer : public CommandBufferBase {
public:
static CommandBuffer* Create(CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor);
~CommandBuffer();
MaybeError RecordCommands(CommandRecordingContext* recordingContext);
private:
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
void RecordComputePass(CommandRecordingContext* recordingContext);
MaybeError RecordRenderPass(CommandRecordingContext* recordingContext,
BeginRenderPassCmd* renderPass);
void RecordCopyImageWithTemporaryBuffer(CommandRecordingContext* recordingContext,
const TextureCopy& srcCopy,
const TextureCopy& dstCopy,
const Extent3D& copySize);
CommandIterator mCommands;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_