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This commit makes the following changes: - Unused fences are reset when they will next be used so there is a single place where error handling is needed, either for resetting an existing fence, or for creating a new fence. - All accesses to VkCommandBuffer are moved to using the CommandRecordingContext and GetPendingCommandBuffer is removed. - Instead of tracking both a current (VkCommandBuffer + Pool) and a command recording context that contains the same VkCommandBuffer, the RecordingContext now holds the pool too, as well as a tag to know if it was ever queried (meaning it contains commands). - mRecordingContext is now always valid, such that GetRecordingContext() doesn't need to return an error. BUG=dawn:19 Change-Id: I853d4ecdc6905b66e842688f39d863e362f59b66 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12022 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#include "common/vulkan_platform.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include <vector>
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namespace dawn_native { namespace vulkan {
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class Buffer;
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// Used to track operations that are handled after recording.
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// Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
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struct CommandRecordingContext {
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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std::vector<VkSemaphore> waitSemaphores = {};
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std::vector<VkSemaphore> signalSemaphores = {};
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// The internal buffers used in the workaround of texture-to-texture copies with compressed
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// formats.
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std::vector<Ref<Buffer>> tempBuffers;
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// For Device state tracking only.
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VkCommandPool commandPool = VK_NULL_HANDLE;
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bool used = false;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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