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Dynamic indexes are limited to references to matrices and arrays https://github.com/gpuweb/gpuweb/pull/1801 Bug: tint:867 Change-Id: I114daa053c8a4ffd23ce784ac4538567a551cc21 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Sarah Mashayekhi <sarahmashay@google.com>
11 lines
392 B
WebGPU Shading Language
11 lines
392 B
WebGPU Shading Language
[[stage(vertex)]]
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fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
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var pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
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return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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}
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[[stage(fragment)]]
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fn frag_main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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