98 lines
1.5 KiB
WebGPU Shading Language
98 lines
1.5 KiB
WebGPU Shading Language
struct S0_atomic {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : atomic<u32>,
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/* @offset(8) */
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y : i32,
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/* @offset(12) */
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z : i32,
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}
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struct S0 {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : u32,
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/* @offset(8) */
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y : i32,
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/* @offset(12) */
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z : i32,
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}
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struct S1_atomic {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : S0_atomic,
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/* @offset(20) */
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y : i32,
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/* @offset(24) */
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z : i32,
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}
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struct S1 {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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a : S0,
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/* @offset(20) */
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y : i32,
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/* @offset(24) */
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z : i32,
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}
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struct S2_atomic {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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y : i32,
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/* @offset(8) */
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z : i32,
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/* @offset(12) */
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a : S1_atomic,
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}
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struct S2 {
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/* @offset(0) */
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x : i32,
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/* @offset(4) */
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y : i32,
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/* @offset(8) */
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z : i32,
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/* @offset(12) */
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a : S1,
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}
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var<private> local_invocation_index_1 : u32;
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var<workgroup> wg : S2_atomic;
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fn compute_main_inner(local_invocation_index_2 : u32) {
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wg.x = 0i;
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wg.y = 0i;
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wg.z = 0i;
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wg.a.x = 0i;
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wg.a.a.x = 0i;
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atomicStore(&(wg.a.a.a), 0u);
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wg.a.a.y = 0i;
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wg.a.a.z = 0i;
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wg.a.y = 0i;
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wg.a.z = 0i;
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workgroupBarrier();
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atomicStore(&(wg.a.a.a), 1u);
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return;
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}
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fn compute_main_1() {
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let x_44 : u32 = local_invocation_index_1;
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compute_main_inner(x_44);
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return;
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}
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@compute @workgroup_size(1i, 1i, 1i)
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fn compute_main(@builtin(local_invocation_index) local_invocation_index_1_param : u32) {
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local_invocation_index_1 = local_invocation_index_1_param;
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compute_main_1();
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}
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