CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez d42713de7a Remove support for multiple entrypoints with the same name
Previsouly having a ShaderModule with multiple entrypoints with the same
name and different stages was valid in Dawn. However it is disallowed by
the WGSL specification so change Dawn to index the ShaderModule's
entrypoints only by their name (instead of name and stage).

Bug: dawn:216
Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-05 13:25:16 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
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examples s/OutputAttachment/RenderAttachment/g 2020-10-27 15:35:56 +00:00
generator Fix examples when using the wire. 2020-11-04 10:04:17 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Make dawn_use_x11 = use_x11 when building inside Chromium 2020-10-15 14:30:23 +00:00
src Remove support for multiple entrypoints with the same name 2020-11-05 13:25:16 +00:00
third_party CMake updates. 2020-10-23 13:10:20 +00:00
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CMakeLists.txt Fix CMake build when building examples 2020-10-27 19:38:27 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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README.md Trivial grammar fix in README.md 2020-10-21 14:37:52 +00:00
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dawn.json Fix examples when using the wire. 2020-11-04 10:04:17 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.