Stephen White c1faee9395 Add new GLSL test expectations.
All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-06 15:31:21 +00:00

91 lines
2.0 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec4 tint_unpack4x8unorm(uint param_0) {
uint j = param_0;
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
return float4(i) / 255.0;
}
struct tint_padded_array_element {
int el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_int_values[3];
};
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_int_values[3];
} x_6;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
int x_30 = x_6.x_GLF_uniform_int_values[1].el;
i = x_30;
while (true) {
int x_35 = i;
int x_37 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_35 < x_37)) {
} else {
break;
}
v = tint_unpack4x8unorm(100u);
float x_42 = v.x;
if ((int(x_42) > i)) {
int x_49 = x_6.x_GLF_uniform_int_values[1].el;
float x_50 = float(x_49);
x_GLF_color = vec4(x_50, x_50, x_50, x_50);
return;
}
{
i = (i + 1);
}
}
int x_55 = x_6.x_GLF_uniform_int_values[0].el;
int x_58 = x_6.x_GLF_uniform_int_values[1].el;
int x_61 = x_6.x_GLF_uniform_int_values[1].el;
int x_64 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64));
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:6: 'uint4' : undeclared identifier
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.