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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/sem/depth_texture.h"
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#include "src/tint/program_builder.h"
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#include "src/tint/utils/hash.h"
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TINT_INSTANTIATE_TYPEINFO(tint::sem::DepthTexture);
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namespace tint::sem {
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namespace {
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bool IsValidDepthDimension(ast::TextureDimension dim) {
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return dim == ast::TextureDimension::k2d || dim == ast::TextureDimension::k2dArray ||
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dim == ast::TextureDimension::kCube || dim == ast::TextureDimension::kCubeArray;
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}
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} // namespace
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DepthTexture::DepthTexture(ast::TextureDimension dim) : Base(dim) {
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TINT_ASSERT(Semantic, IsValidDepthDimension(dim));
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}
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DepthTexture::DepthTexture(DepthTexture&&) = default;
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DepthTexture::~DepthTexture() = default;
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size_t DepthTexture::Hash() const {
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return utils::Hash(TypeInfo::Of<DepthTexture>().full_hashcode, dim());
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}
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bool DepthTexture::Equals(const sem::Type& other) const {
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if (auto* o = other.As<DepthTexture>()) {
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return o->dim() == dim();
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}
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return false;
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}
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std::string DepthTexture::FriendlyName(const SymbolTable&) const {
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std::ostringstream out;
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out << "texture_depth_" << dim();
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return out.str();
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}
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} // namespace tint::sem
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