dawn-cmake/src/tint/sem/depth_texture.cc
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

58 lines
1.7 KiB
C++

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/sem/depth_texture.h"
#include "src/tint/program_builder.h"
#include "src/tint/utils/hash.h"
TINT_INSTANTIATE_TYPEINFO(tint::sem::DepthTexture);
namespace tint::sem {
namespace {
bool IsValidDepthDimension(ast::TextureDimension dim) {
return dim == ast::TextureDimension::k2d || dim == ast::TextureDimension::k2dArray ||
dim == ast::TextureDimension::kCube || dim == ast::TextureDimension::kCubeArray;
}
} // namespace
DepthTexture::DepthTexture(ast::TextureDimension dim) : Base(dim) {
TINT_ASSERT(Semantic, IsValidDepthDimension(dim));
}
DepthTexture::DepthTexture(DepthTexture&&) = default;
DepthTexture::~DepthTexture() = default;
size_t DepthTexture::Hash() const {
return utils::Hash(TypeInfo::Of<DepthTexture>().full_hashcode, dim());
}
bool DepthTexture::Equals(const sem::Type& other) const {
if (auto* o = other.As<DepthTexture>()) {
return o->dim() == dim();
}
return false;
}
std::string DepthTexture::FriendlyName(const SymbolTable&) const {
std::ostringstream out;
out << "texture_depth_" << dim();
return out.str();
}
} // namespace tint::sem