James Price a5d3986a0a tests: Stop using the [[block]] attribute
This has been deprecated and will soon be removed.

Bug: tint:1324
Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-12-09 15:45:03 +00:00

91 lines
2.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
struct buf2 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_global_loop_count : i32;
[[group(0), binding(1)]] var<uniform> x_7 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
[[group(0), binding(2)]] var<uniform> x_12 : buf2;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var r : i32;
x_GLF_global_loop_count = 0;
let x_42 : f32 = x_7.x_GLF_uniform_float_values[0];
f = x_42;
let x_44 : i32 = x_10.x_GLF_uniform_int_values[1];
r = x_44;
loop {
let x_49 : i32 = r;
let x_51 : i32 = x_10.x_GLF_uniform_int_values[2];
if ((x_49 < x_51)) {
} else {
break;
}
let x_54 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_54 + 1);
let x_57 : vec2<f32> = x_12.injectionSwitch;
let x_60 : f32 = f;
f = (x_60 + dpdx(x_57).y);
continuing {
let x_62 : i32 = r;
r = (x_62 + 1);
}
}
loop {
let x_68 : i32 = x_GLF_global_loop_count;
if ((x_68 < 100)) {
} else {
break;
}
let x_71 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_71 + 1);
let x_74 : f32 = x_7.x_GLF_uniform_float_values[0];
let x_75 : f32 = f;
f = (x_75 + x_74);
}
let x_77 : f32 = f;
let x_79 : f32 = x_7.x_GLF_uniform_float_values[1];
if ((x_77 == x_79)) {
let x_85 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_88 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_91 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_94 : i32 = x_10.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94));
} else {
let x_98 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_99 : f32 = f32(x_98);
x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}