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This has been deprecated and will soon be removed. Bug: tint:1324 Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
29 lines
486 B
WebGPU Shading Language
29 lines
486 B
WebGPU Shading Language
struct buf0 {
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three : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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let x_25 : i32 = x_5.three;
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if (((10 / (2 & x_25)) == 5)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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