135 lines
3.1 KiB
HLSL
135 lines
3.1 KiB
HLSL
[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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struct S {
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float3 v;
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};
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static S P = (S)0;
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void f() {
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float3 v = P.v;
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float x = P.v.x;
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float y = P.v.y;
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float z = P.v.z;
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float2 xx = P.v.xx;
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float2 xy = P.v.xy;
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float2 xz = P.v.xz;
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float2 yx = P.v.yx;
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float2 yy = P.v.yy;
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float2 yz = P.v.yz;
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float2 zx = P.v.zx;
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float2 zy = P.v.zy;
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float2 zz = P.v.zz;
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float3 xxx = P.v.xxx;
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float3 xxy = P.v.xxy;
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float3 xxz = P.v.xxz;
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float3 xyx = P.v.xyx;
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float3 xyy = P.v.xyy;
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float3 xyz = P.v.xyz;
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float3 xzx = P.v.xzx;
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float3 xzy = P.v.xzy;
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float3 xzz = P.v.xzz;
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float3 yxx = P.v.yxx;
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float3 yxy = P.v.yxy;
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float3 yxz = P.v.yxz;
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float3 yyx = P.v.yyx;
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float3 yyy = P.v.yyy;
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float3 yyz = P.v.yyz;
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float3 yzx = P.v.yzx;
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float3 yzy = P.v.yzy;
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float3 yzz = P.v.yzz;
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float3 zxx = P.v.zxx;
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float3 zxy = P.v.zxy;
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float3 zxz = P.v.zxz;
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float3 zyx = P.v.zyx;
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float3 zyy = P.v.zyy;
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float3 zyz = P.v.zyz;
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float3 zzx = P.v.zzx;
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float3 zzy = P.v.zzy;
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float3 zzz = P.v.zzz;
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float4 xxxx = P.v.xxxx;
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float4 xxxy = P.v.xxxy;
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float4 xxxz = P.v.xxxz;
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float4 xxyx = P.v.xxyx;
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float4 xxyy = P.v.xxyy;
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float4 xxyz = P.v.xxyz;
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float4 xxzx = P.v.xxzx;
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float4 xxzy = P.v.xxzy;
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float4 xxzz = P.v.xxzz;
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float4 xyxx = P.v.xyxx;
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float4 xyxy = P.v.xyxy;
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float4 xyxz = P.v.xyxz;
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float4 xyyx = P.v.xyyx;
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float4 xyyy = P.v.xyyy;
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float4 xyyz = P.v.xyyz;
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float4 xyzx = P.v.xyzx;
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float4 xyzy = P.v.xyzy;
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float4 xyzz = P.v.xyzz;
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float4 xzxx = P.v.xzxx;
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float4 xzxy = P.v.xzxy;
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float4 xzxz = P.v.xzxz;
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float4 xzyx = P.v.xzyx;
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float4 xzyy = P.v.xzyy;
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float4 xzyz = P.v.xzyz;
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float4 xzzx = P.v.xzzx;
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float4 xzzy = P.v.xzzy;
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float4 xzzz = P.v.xzzz;
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float4 yxxx = P.v.yxxx;
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float4 yxxy = P.v.yxxy;
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float4 yxxz = P.v.yxxz;
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float4 yxyx = P.v.yxyx;
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float4 yxyy = P.v.yxyy;
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float4 yxyz = P.v.yxyz;
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float4 yxzx = P.v.yxzx;
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float4 yxzy = P.v.yxzy;
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float4 yxzz = P.v.yxzz;
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float4 yyxx = P.v.yyxx;
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float4 yyxy = P.v.yyxy;
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float4 yyxz = P.v.yyxz;
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float4 yyyx = P.v.yyyx;
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float4 yyyy = P.v.yyyy;
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float4 yyyz = P.v.yyyz;
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float4 yyzx = P.v.yyzx;
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float4 yyzy = P.v.yyzy;
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float4 yyzz = P.v.yyzz;
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float4 yzxx = P.v.yzxx;
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float4 yzxy = P.v.yzxy;
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float4 yzxz = P.v.yzxz;
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float4 yzyx = P.v.yzyx;
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float4 yzyy = P.v.yzyy;
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float4 yzyz = P.v.yzyz;
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float4 yzzx = P.v.yzzx;
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float4 yzzy = P.v.yzzy;
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float4 yzzz = P.v.yzzz;
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float4 zxxx = P.v.zxxx;
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float4 zxxy = P.v.zxxy;
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float4 zxxz = P.v.zxxz;
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float4 zxyx = P.v.zxyx;
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float4 zxyy = P.v.zxyy;
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float4 zxyz = P.v.zxyz;
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float4 zxzx = P.v.zxzx;
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float4 zxzy = P.v.zxzy;
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float4 zxzz = P.v.zxzz;
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float4 zyxx = P.v.zyxx;
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float4 zyxy = P.v.zyxy;
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float4 zyxz = P.v.zyxz;
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float4 zyyx = P.v.zyyx;
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float4 zyyy = P.v.zyyy;
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float4 zyyz = P.v.zyyz;
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float4 zyzx = P.v.zyzx;
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float4 zyzy = P.v.zyzy;
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float4 zyzz = P.v.zyzz;
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float4 zzxx = P.v.zzxx;
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float4 zzxy = P.v.zzxy;
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float4 zzxz = P.v.zzxz;
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float4 zzyx = P.v.zzyx;
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float4 zzyy = P.v.zzyy;
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float4 zzyz = P.v.zzyz;
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float4 zzzx = P.v.zzzx;
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float4 zzzy = P.v.zzzy;
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float4 zzzz = P.v.zzzz;
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}
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