69 lines
1.0 KiB
WebGPU Shading Language
69 lines
1.0 KiB
WebGPU Shading Language
fn vector_scalar_f32() {
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var v : vec3<f32>;
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var s : f32;
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var r : vec3<f32>;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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}
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fn vector_scalar_i32() {
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var v : vec3<i32>;
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var s : i32;
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var r : vec3<i32>;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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r = (v % s);
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}
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fn vector_scalar_u32() {
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var v : vec3<u32>;
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var s : u32;
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var r : vec3<u32>;
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r = (v + s);
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r = (v - s);
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r = (v * s);
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r = (v / s);
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r = (v % s);
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}
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fn scalar_vector_f32() {
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var v : vec3<f32>;
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var s : f32;
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var r : vec3<f32>;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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}
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fn scalar_vector_i32() {
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var v : vec3<i32>;
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var s : i32;
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var r : vec3<i32>;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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r = (s % v);
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}
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fn scalar_vector_u32() {
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var v : vec3<u32>;
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var s : u32;
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var r : vec3<u32>;
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r = (s + v);
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r = (s - v);
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r = (s * v);
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r = (s / v);
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r = (s % v);
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}
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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