dawn-cmake/src/dawn/native/d3d12/D3D12Backend.cpp
Peng Huang d7a4483148 d3d: move some external image related code to d3d namespace
Expect ExternalImageDXGIImpl, most external image related code can
be shared between d3d11 and d3d12. This CL move those code into
d3d namespace

Bug: dawn:1724
Change-Id: I6c32cfd36880d4d009b272886a9369dc99dffbe6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2023-04-28 16:53:28 +00:00

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1.9 KiB
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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn/native/D3D12Backend.h"
#include <memory>
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/common/Math.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/ResidencyManagerD3D12.h"
#include "dawn/native/d3d12/TextureD3D12.h"
namespace dawn::native::d3d12 {
ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device) {
return ToBackend(FromAPI(device))->GetD3D12Device();
}
uint64_t SetExternalMemoryReservation(WGPUDevice device,
uint64_t requestedReservationSize,
MemorySegment memorySegment) {
Device* backendDevice = ToBackend(FromAPI(device));
auto deviceLock(backendDevice->GetScopedLock());
return backendDevice->GetResidencyManager()->SetExternalMemoryReservation(
memorySegment, requestedReservationSize);
}
AdapterDiscoveryOptions::AdapterDiscoveryOptions() : AdapterDiscoveryOptions(nullptr) {}
AdapterDiscoveryOptions::AdapterDiscoveryOptions(ComPtr<IDXGIAdapter> adapter)
: d3d::AdapterDiscoveryOptions(WGPUBackendType_D3D12, std::move(adapter)) {}
} // namespace dawn::native::d3d12