dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/f16.wgsl.expected.glsl

23 lines
394 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
f16vec3 v;
};
layout(binding = 0, std430) buffer U_block_ssbo {
S inner;
} U;
void f() {
U.inner.v = f16vec3(1.0hf, 2.0hf, 3.0hf);
U.inner.v.x = 1.0hf;
U.inner.v.y = 2.0hf;
U.inner.v.z = 3.0hf;
}