dawn-cmake/test/tint
Stephen White 790e4c2d60 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
The OpenGL ES 3.1 spec says:

"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."

ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.

Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-22 21:25:02 +00:00
..
access tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
array wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
benchmark GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
buffer wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
bug GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
builtins GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
expressions Implement mixed vector-scalar float % operator 2022-03-28 14:36:31 +00:00
identifiers/underscore wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
layout/storage/mat2x2 wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
let Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
loops HLSL: workaround FXC error "continue cannot be used in a switch" 2022-03-31 15:02:25 +00:00
out_of_order_decls wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
ptr_ref wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
samples GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
shader_io GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
shadowing wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
statements Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
struct wgsl: Separate struct members with commas 2022-03-28 14:31:22 +00:00
types Always use 0 for the Depth operand of OpTypeImage 2022-04-08 08:33:28 +00:00
unicode test: Move unicode e2e test to tint dir 2022-02-21 16:51:06 +00:00
unittest/reader/spirv GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
var Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
vk-gl-cts GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. 2022-04-22 21:25:02 +00:00
BUILD.gn tint: Track originating variables in the resolver 2022-04-22 17:40:33 +00:00
extract-spvasm.py tint->dawn: Shuffle source tree in preperation of merging repos 2022-02-21 15:19:07 +00:00
test-all.sh tools: Replace copy-pasta scripts 2022-04-07 18:26:45 +00:00