dawn-cmake/src/backend/RenderPipeline.h
2017-08-07 18:51:48 -04:00

76 lines
2.8 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_RENDERPIPELINE_H_
#define BACKEND_RENDERPIPELINE_H_
#include "backend/Pipeline.h"
#include "nxt/nxtcpp.h"
#include <array>
#include <bitset>
namespace backend {
class RenderPipelineBase : public RefCounted, public PipelineBase {
public:
RenderPipelineBase(RenderPipelineBuilder* builder);
BlendStateBase* GetBlendState(uint32_t attachmentSlot);
DepthStencilStateBase* GetDepthStencilState();
InputStateBase* GetInputState();
nxt::PrimitiveTopology GetPrimitiveTopology() const;
RenderPassBase* GetRenderPass();
uint32_t GetSubPass();
private:
Ref<DepthStencilStateBase> depthStencilState;
Ref<InputStateBase> inputState;
nxt::PrimitiveTopology primitiveTopology;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> blendStates;
Ref<RenderPassBase> renderPass;
uint32_t subpass;
};
class RenderPipelineBuilder : public Builder<RenderPipelineBase>, public PipelineBuilder {
public:
RenderPipelineBuilder(DeviceBase* device);
// NXT API
void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState);
void SetDepthStencilState(DepthStencilStateBase* depthStencilState);
void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology);
void SetInputState(InputStateBase* inputState);
void SetSubpass(RenderPassBase* renderPass, uint32_t subpass);
private:
friend class RenderPipelineBase;
RenderPipelineBase* GetResultImpl() override;
Ref<DepthStencilStateBase> depthStencilState;
Ref<InputStateBase> inputState;
// TODO(enga@google.com): Remove default when we validate that all required properties are set
nxt::PrimitiveTopology primitiveTopology = nxt::PrimitiveTopology::TriangleList;
std::bitset<kMaxColorAttachments> blendStatesSet;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> blendStates;
Ref<RenderPassBase> renderPass;
uint32_t subpass;
};
}
#endif // BACKEND_RENDERPIPELINE_H_