23 lines
376 B
GLSL
23 lines
376 B
GLSL
#version 310 es
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struct modf_result {
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float fract;
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float whole;
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};
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modf_result tint_modf(float param_0) {
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modf_result result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void tint_symbol() {
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float tint_symbol_1 = tint_modf(1.0f).whole;
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}
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