Ben Clayton 03de0e83ae Move tint::transform::Robustness to a santizier transform
There's no good reason for this to be public.
Move it into the writers, and expose a 'disable_robustness' option to
turn it off. This can be expanded to hold more fine-grain control in the
future.

Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-03-02 20:48:48 +00:00

28 lines
496 B
GLSL

#version 310 es
float tint_workgroupUniformLoad(inout float p) {
barrier();
float result = p;
barrier();
return result;
}
shared float arg_0;
void workgroupUniformLoad_7a857c() {
float res = tint_workgroupUniformLoad(arg_0);
}
void compute_main(uint local_invocation_index) {
{
arg_0 = 0.0f;
}
barrier();
workgroupUniformLoad_7a857c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main(gl_LocalInvocationIndex);
return;
}