dawn-cmake/test/tint/builtins/gen/var/insertBits/3c7ba5.wgsl.expected.fxc.hlsl
Zhaoming Jiang 4f3f45c00f Tint/transform: Fix insertBits polyfill for HLSL
This CL fix insertBits polyfill to handle with the left-shifting
behavior in HLSL, i.e. `(1u << 32u) == (1u << 0u) == 1u` where we want
the result to be `0u`.

Fixed: tint:1743
Change-Id: Ibb82abe4ab2f76dbb0fa06057fb19f15f961d969
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108166
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-09 01:54:08 +00:00

41 lines
970 B
HLSL

uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0u).xx) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
}
void insertBits_3c7ba5() {
uint2 arg_0 = (1u).xx;
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
insertBits_3c7ba5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
insertBits_3c7ba5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
insertBits_3c7ba5();
return;
}