dawn-cmake/test/bug/tint/870.spvasm.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

38 lines
770 B
GLSL

#version 310 es
precision mediump float;
struct sspp962805860buildInformationS {
vec4 footprint;
vec4 offset;
int essence;
int orientation[6];
};
struct x_B4_BuildInformation {
sspp962805860buildInformationS passthru;
};
layout(binding = 2, std430) buffer x_B4_BuildInformation_1 {
sspp962805860buildInformationS passthru;
} sspp962805860buildInformation;
void main_1() {
int orientation[6] = int[6](0, 0, 0, 0, 0, 0);
int x_23[6] = sspp962805860buildInformation.passthru.orientation;
orientation[0] = x_23[0u];
orientation[1] = x_23[1u];
orientation[2] = x_23[2u];
orientation[3] = x_23[3u];
orientation[4] = x_23[4u];
orientation[5] = x_23[5u];
return;
}
void tint_symbol() {
main_1();
}
void main() {
tint_symbol();
return;
}