dawn-cmake/test/bug/tint/959.wgsl.expected.glsl
Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

71 lines
1.0 KiB
GLSL

#version 310 es
precision mediump float;
struct S {
float a;
};
layout(binding = 0, std430) buffer S_1 {
float a;
} b0;
layout(binding = 0, std430) buffer S_2 {
float a;
} b1;
layout(binding = 0, std430) buffer S_3 {
float a;
} b2;
layout(binding = 0, std430) buffer S_4 {
float a;
} b3;
layout(binding = 0, std430) buffer S_5 {
float a;
} b4;
layout(binding = 0, std430) buffer S_6 {
float a;
} b5;
layout(binding = 0, std430) buffer S_7 {
float a;
} b6;
layout(binding = 0, std430) buffer S_8 {
float a;
} b7;
layout(binding = 1) uniform S_9 {
float a;
} b8;
layout(binding = 1) uniform S_10 {
float a;
} b9;
layout(binding = 1) uniform S_11 {
float a;
} b10;
layout(binding = 1) uniform S_12 {
float a;
} b11;
layout(binding = 1) uniform S_13 {
float a;
} b12;
layout(binding = 1) uniform S_14 {
float a;
} b13;
layout(binding = 1) uniform S_15 {
float a;
} b14;
layout(binding = 1) uniform S_16 {
float a;
} b15;
void tint_symbol() {
}
void main() {
tint_symbol();
return;
}