Stephen White 46647f1c13 GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-04 23:09:23 +00:00

57 lines
1.3 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_float_values[2];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_23 = x_5.x_GLF_uniform_float_values[1].el;
if ((rsqrt(x_23) < -1.0f)) {
float x_30 = x_5.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
} else {
float x_33 = x_5.x_GLF_uniform_float_values[1].el;
float x_35 = x_5.x_GLF_uniform_float_values[0].el;
float x_37 = x_5.x_GLF_uniform_float_values[0].el;
float x_39 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_33, x_35, x_37, x_39);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:20: 'rsqrt' : no matching overloaded function found
ERROR: 0:20: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.