126 lines
4.0 KiB
C++
126 lines
4.0 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/EncodingContext.h"
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#include "common/Assert.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ErrorData.h"
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#include "dawn_native/RenderBundleEncoder.h"
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namespace dawn_native {
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EncodingContext::EncodingContext(DeviceBase* device, const ObjectBase* initialEncoder)
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: mDevice(device), mTopLevelEncoder(initialEncoder), mCurrentEncoder(initialEncoder) {
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}
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EncodingContext::~EncodingContext() {
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if (!mWereCommandsAcquired) {
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FreeCommands(GetIterator());
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}
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}
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CommandIterator EncodingContext::AcquireCommands() {
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MoveToIterator();
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ASSERT(!mWereCommandsAcquired);
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mWereCommandsAcquired = true;
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return std::move(mIterator);
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}
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CommandIterator* EncodingContext::GetIterator() {
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MoveToIterator();
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ASSERT(!mWereCommandsAcquired);
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return &mIterator;
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}
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void EncodingContext::MoveToIterator() {
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if (!mWasMovedToIterator) {
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mIterator = std::move(mAllocator);
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mWasMovedToIterator = true;
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}
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}
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void EncodingContext::HandleError(InternalErrorType type, const char* message) {
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if (!IsFinished()) {
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// If the encoding context is not finished, errors are deferred until
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// Finish() is called.
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if (!mGotError) {
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mGotError = true;
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mErrorMessage = message;
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}
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} else {
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mDevice->HandleError(type, message);
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}
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}
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void EncodingContext::EnterPass(const ObjectBase* passEncoder) {
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// Assert we're at the top level.
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ASSERT(mCurrentEncoder == mTopLevelEncoder);
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ASSERT(passEncoder != nullptr);
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mCurrentEncoder = passEncoder;
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}
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void EncodingContext::ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsage) {
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// Assert we're not at the top level.
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ASSERT(mCurrentEncoder != mTopLevelEncoder);
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// Assert the pass encoder is current.
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ASSERT(mCurrentEncoder == passEncoder);
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mCurrentEncoder = mTopLevelEncoder;
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mPassUsages.push_back(std::move(passUsage));
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}
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const PerPassUsages& EncodingContext::GetPassUsages() const {
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ASSERT(!mWerePassUsagesAcquired);
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return mPassUsages;
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}
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PerPassUsages EncodingContext::AcquirePassUsages() {
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ASSERT(!mWerePassUsagesAcquired);
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mWerePassUsagesAcquired = true;
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return std::move(mPassUsages);
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}
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MaybeError EncodingContext::Finish() {
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if (IsFinished()) {
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return DAWN_VALIDATION_ERROR("Command encoding already finished");
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}
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const void* currentEncoder = mCurrentEncoder;
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const void* topLevelEncoder = mTopLevelEncoder;
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// Even if finish validation fails, it is now invalid to call any encoding commands,
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// so we clear the encoders. Note: mTopLevelEncoder == nullptr is used as a flag for
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// if Finish() has been called.
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mCurrentEncoder = nullptr;
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mTopLevelEncoder = nullptr;
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if (mGotError) {
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return DAWN_VALIDATION_ERROR(mErrorMessage);
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}
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if (currentEncoder != topLevelEncoder) {
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return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass");
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}
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return {};
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}
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bool EncodingContext::IsFinished() const {
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return mTopLevelEncoder == nullptr;
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}
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} // namespace dawn_native
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