..
d3d12
Check FP16 support on D3D backend
2020-07-06 08:28:00 +00:00
metal
Implement buffer lazy initialization before writeBuffer
2020-07-06 08:24:30 +00:00
null
Implement buffer lazy initialization before writeBuffer
2020-07-06 08:24:30 +00:00
opengl
Implement buffer lazy initialization before writeBuffer
2020-07-06 08:24:30 +00:00
vulkan
Update GetMappedRange to not produce validation errors
2020-07-06 18:08:10 +00:00
Adapter.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
Adapter.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
AttachmentState.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
AttachmentState.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
BUILD.gn
Vulkan: handle Instance extensions more programmatically
2020-06-11 11:48:05 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Added constraints for too large uniform buffer bindings
2020-06-30 18:49:20 +00:00
BindGroup.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
BindGroupAndStorageBarrierTracker.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
BindGroupLayout.cpp
Fix validation of multisampled BGL bindings
2020-06-23 00:22:24 +00:00
BindGroupLayout.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
BindGroupTracker.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
BindingInfo.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
BuddyAllocator.cpp
Fix two warnings.
2020-04-10 19:04:42 +00:00
BuddyAllocator.h
Fix and enable -Wnested-anon-types
2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp
Prevent size overflow for sub-allocation.
2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Update GetMappedRange to not produce validation errors
2020-07-06 18:08:10 +00:00
Buffer.h
Update GetMappedRange to not produce validation errors
2020-07-06 18:08:10 +00:00
CMakeLists.txt
Vulkan: handle Instance extensions more programmatically
2020-06-11 11:48:05 +00:00
CachedObject.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CachedObject.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CommandAllocator.cpp
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandAllocator.h
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandBuffer.cpp
Replace TextureCopyView::arrayLayer -> origin.z in backends
2020-06-26 11:07:00 +00:00
CommandBuffer.h
Replace TextureCopyView::arrayLayer -> origin.z in backends
2020-06-26 11:07:00 +00:00
CommandBufferStateTracker.cpp
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
CommandBufferStateTracker.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
CommandEncoder.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
CommandEncoder.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
CommandValidation.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
CommandValidation.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
Commands.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
Commands.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
ComputePassEncoder.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
ComputePassEncoder.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
ComputePipeline.cpp
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
ComputePipeline.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
DawnNative.cpp
Refactor subresource related variables to a struct
2020-06-12 00:37:31 +00:00
Device.cpp
Vulkan: Enable robust buffer access if validation is on
2020-07-01 21:37:57 +00:00
Device.h
Vulkan: Enable robust buffer access if validation is on
2020-07-01 21:37:57 +00:00
DynamicUploader.cpp
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
DynamicUploader.h
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
EncodingContext.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
EncodingContext.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
Error.h
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
ErrorData.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScope.h
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp
Avoid processing already processed tick
2020-06-04 02:26:46 +00:00
ErrorScopeTracker.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Extensions.cpp
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Extensions.h
Reland "Check FP16 support on vulkan backend"
2020-06-08 12:18:21 +00:00
Fence.cpp
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
Fence.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
FenceSignalTracker.cpp
Avoid processing already processed tick
2020-06-04 02:26:46 +00:00
FenceSignalTracker.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Format.cpp
Add depth texture sampling and tests for only depth32float
2020-04-22 19:54:00 +00:00
Format.h
Merge BindGroupLayout and ShaderModule BindingInfos
2020-03-27 18:54:03 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Instance.cpp
Load Swiftshader Vulkan separately from the system Vulkan
2020-05-08 19:31:00 +00:00
Instance.h
Load Swiftshader Vulkan separately from the system Vulkan
2020-05-08 19:31:00 +00:00
MapRequestTracker.cpp
Avoid processing already processed tick
2020-06-04 02:26:46 +00:00
MapRequestTracker.h
Refactor MapRequestTracker to be its own class file.
2020-05-19 01:29:32 +00:00
ObjectBase.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ObjectBase.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
PassResourceUsage.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
PassResourceUsageTracker.cpp
Fix a bug in PassResourceUsageTracker.cpp
2020-06-29 19:00:05 +00:00
PassResourceUsageTracker.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.cpp
Changing pointers to Ref<> in GetOrCreateBGL
2020-07-01 13:09:46 +00:00
Pipeline.h
Add minimum buffer size validation
2020-06-19 21:39:23 +00:00
PipelineLayout.cpp
Changing pointers to Ref<> in GetOrCreateBGL
2020-07-01 13:09:46 +00:00
PipelineLayout.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
ProgrammablePassEncoder.cpp
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
ProgrammablePassEncoder.h
Allow one texture as write-only storage and sampled in one compute pass
2020-04-22 00:55:43 +00:00
QuerySet.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
QuerySet.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
Queue.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
Queue.h
Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer
2020-06-02 09:24:39 +00:00
RenderBundle.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundle.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp
Add a size argument to Set[Vertex|Index]Buffer
2020-04-24 09:42:03 +00:00
RenderEncoderBase.h
Add a size argument to Set[Vertex|Index]Buffer
2020-04-24 09:42:03 +00:00
RenderPassEncoder.cpp
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
RenderPassEncoder.h
Query API: WriteTimestamp
2020-07-01 10:48:16 +00:00
RenderPipeline.cpp
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
RenderPipeline.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
ResourceHeap.h
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Correctly support setSubData of 0 bytes.
2020-04-16 09:51:26 +00:00
RingBufferAllocator.h
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
Sampler.cpp
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
Sampler.h
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
ShaderModule.cpp
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
ShaderModule.h
Use TypedInteger for BindGroupIndex
2020-06-20 01:30:32 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
Surface.cpp
Normalize case X : {} break; to case X : { break;}
2020-04-02 16:45:17 +00:00
Surface.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
SwapChain.h
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
Texture.cpp
Texture: Change to mArrayLayerCount to mSize.depth
2020-06-15 09:57:51 +00:00
Texture.h
Texture: Change to mArrayLayerCount to mSize.depth
2020-06-15 09:57:51 +00:00
ToBackend.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
Toggles.cpp
Implement buffer lazy initialization before writeBuffer
2020-07-06 08:24:30 +00:00
Toggles.h
Implement buffer lazy initialization before writeBuffer
2020-07-06 08:24:30 +00:00
dawn_platform.h
NativeSwapChainImplVk: Remove unnecessary transition on Configure
2020-05-06 07:12:48 +00:00