dawn-cmake/test/tint/bug/tint/1666.wgsl.expected.glsl

40 lines
601 B
GLSL

#version 310 es
void vector() {
int idx = 3;
int x = ivec2(1, 2)[idx];
}
void matrix() {
int idx = 4;
vec2 x = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f))[idx];
}
void fixed_size_array() {
int arr[2] = int[2](1, 2);
int idx = 3;
int x = arr[idx];
}
layout(binding = 0, std430) buffer rarr_block_ssbo {
float inner[];
} rarr;
void runtime_size_array() {
int idx = -1;
float x = rarr.inner[idx];
}
void f() {
vector();
matrix();
fixed_size_array();
runtime_size_array();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}