21 lines
479 B
GLSL
21 lines
479 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(r32ui) uniform highp writeonly uimage2D Dst;
|
|
uniform highp usampler2D Src_1;
|
|
void tint_symbol() {
|
|
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
|
|
uvec4 x_22 = texelFetch(Src_1, ivec2(0, 0), 0);
|
|
srcValue = x_22;
|
|
uint x_24 = srcValue.x;
|
|
uint x_25 = (x_24 + 1u);
|
|
imageStore(Dst, ivec2(0, 0), srcValue.xxxx);
|
|
return;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|