dawn-cmake/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl

59 lines
1.1 KiB
GLSL

#version 310 es
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(arg_1, 0u)), int(arg_2));
}
vec4 vertex_main() {
textureLoad_bc3201();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(arg_1, 0u)), int(arg_2));
}
void fragment_main() {
textureLoad_bc3201();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp usampler2D arg_0_1;
void textureLoad_bc3201() {
uint arg_1 = 1u;
uint arg_2 = 1u;
uvec4 res = texelFetch(arg_0_1, ivec2(uvec2(arg_1, 0u)), int(arg_2));
}
void compute_main() {
textureLoad_bc3201();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}